3d-flip-book
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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/site/wwwroot/wp-includes/functions.php on line 6114This post is going to be huge, and the reason is that it’s including the original game design documents for KCD were broken up into three parts documents each document was over 50 pages, covering air combat, ground combat, and naval combat. I have copied them from my google docs into here for you to checkout. If you want to talk about them join my Discord<\/a> Context
<\/p>\n\n\n\nAir Combat Draft<\/strong><\/h1>\n\n\n\n
Aircraft<\/h2>\n\n\n\n
The Aircraft will reuse all of the systems for the ground vehicles so we don\u2019t have to recreate everything the aim to so continue to do this for the naval ships as well. The assumption here is that all aircraft and helicopters will inherit the systems from the ground vehicles as much as possible, for example, the turret in a helicopter is the same as a Turret for a tank, and the scripts can be tweaked to accomplish both.<\/em>
<\/em>Cameras Interior and Exterior Cameras<\/strong>
<\/strong>HUD\/MFD<\/strong>
<\/strong>Countermeasures<\/strong>
<\/strong>Ammo\/Weapons Guns\/Missiles<\/strong>
<\/strong>Common Reusable UI Components<\/strong>
See here<\/a><\/p>\n\n\n\n
Attack Jets<\/h2>\n\n\n\n