Notice: Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the 3d-flip-book domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/site/wwwroot/wp-includes/functions.php on line 6114

Warning: Cannot modify header information - headers already sent by (output started at /home/site/wwwroot/wp-includes/functions.php:6114) in /home/site/wwwroot/wp-includes/rest-api/class-wp-rest-server.php on line 1893

Warning: Cannot modify header information - headers already sent by (output started at /home/site/wwwroot/wp-includes/functions.php:6114) in /home/site/wwwroot/wp-includes/rest-api/class-wp-rest-server.php on line 1893

Warning: Cannot modify header information - headers already sent by (output started at /home/site/wwwroot/wp-includes/functions.php:6114) in /home/site/wwwroot/wp-includes/rest-api/class-wp-rest-server.php on line 1893

Warning: Cannot modify header information - headers already sent by (output started at /home/site/wwwroot/wp-includes/functions.php:6114) in /home/site/wwwroot/wp-includes/rest-api/class-wp-rest-server.php on line 1893

Warning: Cannot modify header information - headers already sent by (output started at /home/site/wwwroot/wp-includes/functions.php:6114) in /home/site/wwwroot/wp-includes/rest-api/class-wp-rest-server.php on line 1893

Warning: Cannot modify header information - headers already sent by (output started at /home/site/wwwroot/wp-includes/functions.php:6114) in /home/site/wwwroot/wp-includes/rest-api/class-wp-rest-server.php on line 1893

Warning: Cannot modify header information - headers already sent by (output started at /home/site/wwwroot/wp-includes/functions.php:6114) in /home/site/wwwroot/wp-includes/rest-api/class-wp-rest-server.php on line 1893

Warning: Cannot modify header information - headers already sent by (output started at /home/site/wwwroot/wp-includes/functions.php:6114) in /home/site/wwwroot/wp-includes/rest-api/class-wp-rest-server.php on line 1893
{"id":2846,"date":"2023-11-28T20:59:48","date_gmt":"2023-11-28T20:59:48","guid":{"rendered":"https:\/\/killcapturedestroy.com\/?p=2846"},"modified":"2023-11-28T20:59:49","modified_gmt":"2023-11-28T20:59:49","slug":"fall-update-part-1","status":"publish","type":"post","link":"https:\/\/killcapturedestroy.com\/2023\/11\/28\/fall-update-part-1\/","title":{"rendered":"Fall Update Part 1"},"content":{"rendered":"\n

For Fall I added a bunch of things to move this game from prototype to real game. The Steam page is registered. I’ll be updating a bunch of stuff in here so it will be ready to go in Early Access in 2024<\/strong>.
<\/p>\n\n\n\n

\"\"<\/figure>\n\n\n\n


From a tech point of view. The biggest was the save file system which will enable you to obviously save the single-player game and all of the stuff that happens while you play the game in the background this will include Steam Cloud saves, game profiles etc. <\/p>\n\n\n\n


1. Game Profiles, Game Save\/ Load
<\/p>\n\n\n\n

\"\"<\/figure>\n\n\n\n
\"\"<\/figure>\n\n\n\n


The Ground Radar Vehicle<\/strong> – this is an arch-type vehicle one of the 21<\/strong> primary ground vehicle types in the game. Introducing the ground radar vehicle also introduces new gameplay mechanics, the radar system and jamming\/datalinks, and passive\/active detection mechanics. The Ground radar vehicle can be deployed on a battlefield mission in both multiplayer and single-player missions.<\/p>\n\n\n\n