• Summer Updates

  • The state of the world.

  • Fall Update Part 1

  • Armed Breacher Vehicle

  • Summer Updates

    Over the Summer, I worked on a bunch of areas. I’m breaking this post up into sections to go over the updates for everything. The biggest thing was adding all the factions to the game. This increased the workflows from 4x to 16x, which is why there was a lot of time between […]

  • The state of the world.

    The plan is to break up the game into three parts. This will allow me to ship something this year and iterate on the game in blocks. When I started I had no idea what to build, I was just a fan of 4x games and simulations. But after two […]

  • Fall Update Part 1

    For Fall I added a bunch of things to move this game from prototype to real game. The Steam page is registered. I’ll be updating a bunch of stuff in here so it will be ready to go in Early Access in 2024. From a tech point of view. The […]

  • Armed Breacher Vehicle

    The Armed Breacher Vehicle is a rarely touched class of military engineering vehicles used to clear minefields and obstacles. I don’t remember any game that has attempted to capture what these vehicles do. Namely clearly mines and blowing stuff up. So bringing them to life in a game was an […]

  • Armor Systems and Damage Modelling

    The Armor system and the Damage Model are component-based and modular. It uses two main parts the Armor Mod and Health. This is used for the individual parts inside of a vehicle, the engine, wheels, ammo, and fuel tanks are all armor mods that have their own health and state, […]

  • Amphibious Combat Vehicle

    The United States Marine Corps (USMC) Amphibious Combat Vehicle (ACV) is a versatile and advanced armored vehicle designed to enhance the Marines’ amphibious warfare capabilities. Built to replace the aging Amphibious Assault Vehicle (AAV), the ACV provides improved speed, mobility, and survivability for the Marines during amphibious operations and other […]

  • Abstracting chaos in the real world

    Abstracting chaos in the real world

    One of the cool things I am trying to do with this game is to build an abstract simulation of what we have all witnessed all over the world. The Collapse of a government into civil war. This is the main “villain” in the game in the sense that the […]


  • The Game Loop

    The Game Loop

    How do you play this Game? First were going to talk about the single-player game mode. This is a blend of Grand Strategy 4X (Explore, Expand, Exploit, Exterminate) gameplay and military vehicle combat simulation. It will present the player will a series of world events. Each primary faction will have […]


  • Summer Updates

    Over the Summer, I worked on a bunch of areas. I’m breaking this post up into sections to go over the updates for everything. The biggest thing was adding all the factions to the game. This increased the workflows from 4x to 16x, which is why there was a lot of time between […]


  • The state of the world.

    The plan is to break up the game into three parts. This will allow me to ship something this year and iterate on the game in blocks. When I started I had no idea what to build, I was just a fan of 4x games and simulations. But after two […]


  • Fall Update Part 1

    For Fall I added a bunch of things to move this game from prototype to real game. The Steam page is registered. I’ll be updating a bunch of stuff in here so it will be ready to go in Early Access in 2024. From a tech point of view. The […]